

To keep you playing, Infinity Blade has an RPG side to it. Well-timed+magic+attacks+can+reverse+fortunes. But stick with it and Infinity Blade becomes one of the more rewarding experiences on iPhone. Sometimes you'll want to dodge, but even the slightest drag of your finger registers as a blow instead. It can be frustrating at times, because Infinity Blade is almost too good at picking up even the tiniest swipes as attacks. It's challenging, but a lot of fun once you get the hang of it. The deeper you get into Infinity Blade, the more you'll be forced to mix up your defensive moves – parrying, dodging, and blocking in varying orders to counter different attacks. You must quickly judge the direction of your opponent's attack and strike in the opposite direction. Parrying might be the toughest of all, but the most satisfying. This is the easiest way to defend, but each block weakens your shield until it reaches its breaking point. Blocking with your shield is handled by tapping anywhere on the center section of the screen. Dodging is tough - you have to really nail the timing. Tap anywhere on the left or right third of the screen to dodge in that direction. Soon enough, defense is the only way to survive. As you play through Infinity Blade multiple times (20-30 minutes per Bloodline), enemies get tougher. String a flurry of strikes together for effective combos. Infinity Blade detects it all and instantly translates it into combat moves. Attacks are handled by swiping your finger across the screen in any direction and for any length. This isn't like most action games where you just run in, swing your sword wildly, and vanquish your foes with ease. Battles are designed to feel like you're in a sword fight. There's always at least one enemy in a room waiting to test your mettle. Once in a room, you can maneuver the camera with your finger, searching for hidden loot and potions. You choose where to go, but the movements are scripted. Instead, there are touch points for entrances to different rooms. You don't walk through the castle either.

There are no virtual joysticks or buttons to press. Of course, a pretty package means nothing if the gameplay doesn't support it. It's a stunning achievement on both iPhone 4 and iPad (with the 3GS version also looking good, though not nearly as impressive).

I won't toss a bunch of graphical jargon your way - let's just say that Infinity Blade uses a lot of the visual tricks often only seen in console games. This is an absolute stunner for any handheld device and ushers in a new era of possibility for high-end graphics. These are the games that keep me hooked to my iPhone, but then again, I have never seen a game that looked as good as Infinity Blade. I've never had an issue with the cartoony look of great games such as Angry Birds and Game Dev Story. So goes the endless loop of Infinity Blade, which manages to continue this cycle even after you've slain the God King. And so your son eventually comes to the castle seeking revenge. Then the God King, who is far more powerful, beats you in combat and shoves his sword through your chest. Battling your way through the castle, you fight against tougher enemies but have all the skills and items of your ancestor. Twenty years later, you return as the son of the fallen hero, out for revenge. The God King then drives the treasured Infinity Blade through your chest, absorbing your essence. Unfortunately, you can't even get past his giant guardian, who quickly crushes you. It's unclear why you have a beef with the God King, but he seems like a bad enough guy to merit a sword in the face. Infinity Blade begins with an assault on the castle of the God King.

The result is a beautiful, addictive, and surprisingly deep game easily among the best available on iOS4 devices. But with Infinity Blade, the first iPhone game to use Unreal Engine 3, developer Chair Entertainment created a game that could only work with a touch screen. Most iPhone games made for true gamers try and cram console controls onto a touch screen.
